Translate

Friday 31 January 2014

Chase Scene Analysis

During this post I will be analysing the basic codes and conventions of chase scene as well as researching the camera, sound, editing and Mise-En-Scene techniques a used within the clips.

Some conventions of a Chase Scene (on foot)
- A slow build up in the non diegetic music, rising and rising with the scene until a climax is hit for a bigger impact.
- Editing gets faster as the chase or stalk gets more intense, having quick editing during the climax of the scene to create the feeling of a fast and intense chase.
- Quick edits intertwined displaying close ups of both the pursuer and the victim’s emotions, such as their hands, feet, face and body language to show the pursuers scary qualities and angry emotion and the victims vulnerability and scared emotion.
- Typically most scenes like this are filmed at night, using the lighting to express the mood of the situation. If filmed in the day, the scenes usually kept as dark as possible, using an overcast day for example, to express the same emotion.
- Long establishing shots displaying the width or length of the streets or corridors in which the chase is taking place.
- Tracking shots taken either in front of the victim as they run away from the pursuer or an over the shoulder shot showing where they are running to.
- Slow motion used sometimes to increase the tension as the pursuer either gets closer or the victim makes a lucky getaway.

The first clip I will be analysing is taken from "NOW YOU SEE ME" which is a physiological thriller about magicians creating inhuman trick, such as robbing a bank from half way across the world.


This is a short 1 minute 26 second long clip which contain a short chase between one of the magicians and a police enforcer, In this clip they use a huge range of all the technique sections and they use them extremely well to enhance the excitement within the scene, one of the reasons I picked this scene is because of their unique camera style and use of location props in the scene.
The scene starts with an extreme close up of the magicians money prop, then showing him reaching into the scene and towards the prop this acts in a way as a POV shot of the police officer and helps us as viewers to get a clear and up close view of the action as well as allowing us to understand what he is using.


The close up leads to an over the shoulder shot, putting the audience in to the action as objects come swinging towards us, it also gives us good special awareness so we can tell where the characters are in relation to the objects, this helps us feel more like we are in the room and makes us nervous when the protagonist becomes close to capture.
Following a mid-shot that is cut between the over the shoulder shots in a fast pace editing sequence the protagonist (Magician) begins to use the surrounding location props to ovoid the police enforcer, this will be something I hope to use in our filming as it bring a more realistic feel which we are aiming for, it is first seen when he uses a curtain to seemingly teleport through the room.
The next scene that happens between 00:16 and 00:21 is probably one of the most unique shots I have ever seen in a movie, as they use a mirror to trick the audience into thinking the protagonist is somewhere he is not, by showing his reflection.
This is something I would like to attempt in our film opening as it helps to disorientate the viewers and put them in a hyphened state which would be great in our opening as the section comes from the middle of our film so the viewer should be confused by the events that happen.
Also with the extract from "NOW YOU SEE ME" they continually use low key lighting to mask the actions of the characters, this too is something I feel we will use in our opening as it helps to mask the location and makes the viewer’s concentrate more on the people rather than the scene, for us this will aid in the confusion we desire.
In the latter half of the extract the protagonist uses a garbage chute to escape from the police enforcer, during this scene they use an overhead shot to put us as viewer in the position of falling down the chute, which disorientates the viewer because of the tilted camera angle.


No comments:

Post a Comment